Welcome to Spooky's UV & WITP Fansite

  Site News

03/16/09

Another new mod by Cory - and this one is quite different from the other mods ...

12/11/09

New version 1.0 of the launch/switcher utility by Dave

It has been polished a bit since the beta and Dave has made it compatible with the AE Patch 02 changes.  The main zip file includes the user guide (as a .doc) but he has also made it a .pdf and included it as a separate file for those who want to find out what the program is like before downloading the whole package.  This first non-beta release has quite a bit more error checking than the beta but nothing is certain in software-land so feedback is welcome.  I've also included the source file for those who are more adventurous.

11/07/09

Dave just sent me a quite interesting utility : 

The main purpose of the utility is to provide for dynamic map effects such as road and railroad construction and some seasonal effects.  So, using the utility, such works as the Ledo Road and the ALCAN Highway will appear per a pre-set (historical) schedule. Dave have called the utility a Launcher/Switcher because he found the best way to control the progression of map changes (Switcher) was to use a starting/return point (the Launcher) to keep everything in synchronization.  The launcher has proven to be a suitable base for some other utility functions as well. 

Beware : it is right now a beta with an initial (non-beta) release shortly after Matrix releases Patch 02 ( mid-November ?).

07/29/09

WITP - AE is now available  - with a rebate for the existing WITP owners (but only for the next 3 months ...).

06/20/09 

It is not related to WITP or even to wargaming, but today I feel horrified by what happens in Iran and by the heroic struggle of weaponless students.

So to all the Iranian people in Iran and elsewhere, I want to say that we support you in your fight agains tyranny and wish you to succeed ! 
For more information about what happens in Iran :

06/12/09

03/06/09

03/05/09

02/04/09

12/16/08

01/18/08

01/14/08

Coral Sea Ambush Scenario by Spence

Spence has modified the Stock Coral Sea Scenario (#3) postulating that for one reason or another the Japanese do not begin their attempt to capture Port Moresby by sea for approximately 1 week after their original May 1 start and TF 16 with Enterprise and Hornet (which were dispatched to the So Pac) arrive in the vicinity as the attempt begins.

Scenario 198:  Coral Sea Ambush (maybe)
Played on Stock Map
Japanese Reinforcements (doesn't really make a difference)
Allied Reinforcements (should be set to +/-15 or +/-60; fixed arrival of TF16 {2CV, 3CA,CL and 8DD} is 420507)
Game lasts 20 turns
Probably not suitable for play against Japanese AI.  Decent challenge against Allied AI.  Probably most interesting as PBEM or HtH.

Coral Sea Ambush Scenario

12/18/07

12/07/07

War in the Pacific: Admiral’s Edition Announced!

 

For more information, click here and read the threads about WITP-AE

11/12/07

10/29/07

New version of the Guadalcanal Scenario by Ben 

Version 4 read-me

making Rekata Bay "allied" so that the AVP Mackinac can set up home there along with elements of VP-23 on August 7th-8th as it did historically, correcting some minor armament facing errors with certain warships, and adding the APc's (small coastal transports) and Tulagi Supply Squadron - which abstractly represents a number of small craft and native boats commandeered to transfer supplies between Guadalcanal and Tulagi. Remember, historically, the APc's did not begin operations around Guadalcanal/Tulagi until November 1942, but they had to be added at the beginning because they will not "arrive" later on like with warships. Same goes for the PT boats. So to be accurate, do not use the first of the APc's until mid-November, and the first four PT boats became operational at Tulagi on October 12th.

10/19/07

CHS graphics art update by Halsey - 

Added fremens DD/SS packages, and a couple of tweaks for some of the ships.

10/03/07

09/15/07

New version of the Guadalcanal Scenario by Ben 

Version 3 changes :
- Corrections of armament on the Japanese Transport/AMC Kinryu Maru
- Corrections of the stats of many Japanese warships
- Made Mutsuki class DD's into APD's, but still armed with one triple bank of 24in torpedoes - as per the book "Destroyers of World War Two" by M.J. Whitley.
- Tinkered with Japanese naval gun stats - penetration and effect are same as always, but increased the Accuracy of many types - after all, the accuracy of a 20mm Oerlikon is 65, so why is the accuracy of a similarly-equipped Japanese 25mm mount 31? Increased this to 60...and many more changes along this line - Japanese AA will no longer be inaccurately pathetically ineffective - but still nowhere as good as American A/A outfits

08/27/07

New arts by Fremen :

08/25/07

New version of the Guadalcanal Scenario by Ben :

- Correction of Beaufighter rear machine guns once again (Vickers "K" was not correct on Aussie Mk.VIc, X, and 21 Beaus - Browning 0.303 is)
- Addition of the Australian destroyer Vendetta, which was available starting in 1943 after conversion to an A/A and A/S escort ship.
- A "What if" for head-to-head players. Or VS the computer, if either decides to ignore Guadalcanal and send heavy units to threaten Australia. The battleship Warspite, with escorts Emerald, Nizam, Nestor, and Hotspur, which were based at Colombo at the time and COULD have sortied if there was a major crisis in the SWPAC.

08/17/07

New version of the Guadalcanal scenario by Ben 

The Latest revision includes : Australian 30 Squadron changed to Beaufighter Mk.Ic (plane has been added) with correct armament, corrected stats on Japanese and Allied warships, U.S. 43rd Infantry Divison arrives at the correct time, small seaplane tender Mackinac added (it was inexplicably missing from the scenario!), plus literally hundreds of other corrections to ships, ground forces, air groups, etc.....enjoy! :D

08/16/07

New version 1.4 of the B-Mod :

Design notes for the ver1.4 scenarios (replaces the design notes included in the scenario zip file)

The artwork included is Cathartes plane sides and tops, these are both fully compatible with all stock scenarios.

If you wish to keep your present aircraft art - please back up those files -  or - your entire art folder - BEFORE unzipping B-Mod 1.4.

Here is the install instructions:
- Download to any location desired.
- Leave all paths intact
- Unzip to the C:\ root directory
- Yes - to overwrite existing files

This will place the game components in their proper directory with only one click of "Exctract to C:\"

These are plane art updates for B-Mod 1.4 by Cathartes. When the appropriate game date arrives, Allied Aircraft art may be changed by substituting these files.

07/11/07

Upgraded version (but still 9.2) of the Nik Mod Scenario : Guadalcanal 

07/07/07

06/25/07

A new Nik Mod Scenario by Nikademus : Guadalcanal !!!

06/17/07

06/14/07

06/12/07

New version 9.2 for all the versions of the Nik Mod. 

Main change : ASW change tweak for IJN subs (10 added to DUR for classes <30)  Original testing was based on standard DUR 33 IJN subs but at the time I failed to realize that half the classes had <30 (I thought I was more like a quarter of them)  Further playtesting showed that the <30 subs were back to being ultra vulnerable to most passing USN TF’s.   This minor, but important tweak should produce the less bloody results as seen in the original 9.1 tests.

Reminder : The main differences between the 9.2 and the 9.2b versions are the major change to Japanese aircraft industry included in the 9.2 version (and removed in the 9.0b and the 9.2b). 

06/10/07

An experimental version of Nik Mod 9.1 is now available - it DOES NOT replace the regular 9.1 Nik Mod. The main changes are :

06/06/07

Kalliser has just launched a new website called W.A.A.R. In the Pacific dedicated to the WITP AAR. The goal of this site is :

06/03/07

JWE has finished his ship and class mod for CHS and has a whole pile of art that goes with it. Unfortunately, it will not work with CHS 2.08, unless the art is renumbered.  However, it may be useful to the modders.

05/29/07

05/28/07

05/24/07

Treespider’s version of CHS. Installation of CHS v2.08 and Andrew Brown’s extended map are necessary for this mod to work

05/20/07

Preliminary version of Fremen's WitM 1.2+ conversion to NikMod sets - by Nikademus

05/12/07

New versions of the Nik Mod by Nikademus 

Just check the FAQ file enclosed in each zip file for a comprehensive list of all the changes. The main differences between the 9.1 and the 9.1b versions are the major change to Japanese aircraft industry included in the 9.1 version (and removed in the 9.0b and the 9.1b). 

05/09/07

There have been several requests for the WitP Manual Skripta file by Lord Calidor and the original file was no longer available at Lord Calidor's site.  Hopefully, "USS America" kept a copy of this document - now hosted at the Spooky's 

04/25/07

04/19/07

04/16/07

03/10/07

A lot of CHS update today :

Japanese CHS Art set by JWE

CHS ship graphics by Halsey

03/04/07

After the Allied one, the UV adaptation of the Japanese JWE's standardised Shipart set by Reg

02/28/07

The Japanese part of the Standard Art Files by JWE is now available :

AB MAP conversion for WPO by Pavel

02/15/07

02/13/07

02/12/07

9.0 version :

 

Japanese aircraft industry tweak:  Major change to Japanese aircraft industry to limit the alleged over capability of Japan player to build large #’s of advanced airframes (and 1st generation aircraft)  R&D factories drastically reduced and small mini-factories that build the same airframe have been consolidated into singular larger factory locations.  The purpose of these two changes are to both limit player capability to expand drastically the plane types and to make airframe changes more a choice between optimizing existing production and starting new lines.  An AI/AI test run did not indicate any obvious problems (such as Japan running out of aircraft by mid 43) but ultimately only human PBEM runs will determine the value of the change or any negative consequences.

 

9.0b version :

 

Since the changes made to the Japanese aircraft industry are experimental, the b version is offered with most of those changes removed.  Some minor tweaks remain but RD for example and the distribution of the factories has been restored. (Recommended for AI play)

PS : a new version of the Standard Art Files - Allied has been uploaded the 02/13/07 - the former version has some naming mistakes

02/06/07

01/22/07

01/19/07

01/12/07

01/10/07

01/09/07

12/24/06

Merry Christmas !!!!!

12/17/06

11/28/06

11/27/06

11/22/06

11/15/06

11/09/06


10/17/06

New planeside arts by Dixie

09/28/06

09/12/06

Another new version for the 2 late war versions of the Nik Mod by Nikademus (with the same name)

09/10/06

09/07/06

2 new late war versions of the Nik Mod by Nikademus
Big B thought it might it may be a good idea to have a short scenario to let players see how his mod works in combat, so he re-created the Coral Sea Battle scenario (and added what he found was missing) for both Stock Map (scen 195) and the Andrew Brown Map (scen 194).

09/03/06

Many new WITP scenarios by Big B

with the design notes file for these scenarios 

08/27/06

Back home !!!!! And in my inbox, I just found :

This scenario is loosely based on the work of Hector Bywater, the Great Pacific War 1931. Major differences are that the war takes place in 1926 to 1930 and the Washington Naval talks failed. This means fewer carriers, more Dreadnaughts and Battlecruisers. I basically used Bywater to help setup the situation in Manchuria and China and redistributed the supply and fuel production. The Scenario Notes has a pretty comprehensive list of the changes.

The changes for the 1.1 version are :
1) Added Soviet reinforcements in 1929. This will give the Japanese a real incentive to prevent Soviet activation.
2) Added some basic Soviet ships (subs and torpedo boats)
3) Corrected a database error on the Nagasaki class submarines.
 
Included with the file is the scenario database in Excel created by Helpless.

08/14/06

Another new version - 8.0b this time - for the Nik Mod 

08/06/06

New version 8.0 for the Nik Mod

New Comprehensive CHS ver2 ship graphics package by Halsey

08/01/06

07/23/06

07/16/06

07/13/06

07/09/06

07/03/06

06/25/06

New version 2.0 of the Plane side by Gary 

For the CHS Mod : CHS ver2 modified planeside art file, for all nationalities. With corrected placement. Replacement panels for nightfighters showing night backgrounds, and enhancements for other aircraft
06/21/06

New version 7.0 for the Nik Mod

And some new aircraft arts (B-29, ...) by Gary

06/19/06

Comprehensive CHS ver2 ship graphics package (Thanks to Halsey)

06/18/06

Due to a plane art mixup, the CHS base package had to be updated :

06/16/06

New version 6.2 of Andrew's Maps

And for the CHS Mod

06/12/06

New version 5.4 & beta 6.1 for the Nik Mod 

Nik Mod 5.4

Nik Mod 6.1 (beta)

06/08/06

New art for the USS Missouri by Tomlabel : Missouri picture

06/07/06

New version 5.3 of the Nik Mod :

v5.4 now available

   And the 6.0 beta is now available

v6.1 now available

05/26/06

CHS set of AP and AK graphic images by JWE

05/21/06

05/04/06

A "map patch" for the RHS is now available :

04/24/06

The first files of the RHS mod are now available ... in the RHS Section

04/19/06

Great news !!!! - The 1.8 patch for WITP is now availableHowever, the combat summary text has a overflow off the page here's a temporary fix by Cobra (for Allied and Japanese)1.8 combat report fix

04/10/06 This scenario is loosely based on the work of Hector Bywater, the Great Pacific War 1931. Major differences are that the war takes place in 1926 to 1930 and the Washington Naval talks failed. This means fewer carriers, more Dreadnaughts and Battlecruisers. I basically used Bywater to help setup the situation in Manchuria and China and redistributed the supply and fuel production. The Scenario Notes has a pretty comprehensive list of the changes.

04/02/06

Elf just a new version of his Stock Scenarios Allied planetop 

New Japanese APs, AKs and Aux. arts by JWE

03/18/06

Back from one week in Sevilla (very nice city by the way !) and in my inbox I have found : 

03/09/06

Some more new arts by Cobra

02/19/06

02/01/06

01/23/06

There are still some new mods for UV : today, new plane profiles and plan views by Dario - click here to see a sample

01/20/06

New version of the Nik Mod - still 5.0 but in fact it should be named 5.02

01/16/06

New version of the WITP tools by Michaelm :

01/10/06

01/03/06

12/25/05

And now back to business
PS : all The Elf's files can be found here and Cobra's here

12/22/05

12/18/05

12/15/05

12/14/05

11/28/05

11/23/05

11/20/05

The Elf's Workshop area is now open with :
11/16/05

Bis Repetita 

11/14/05

11/11/05

11/09/05

11/06/05

11/02/05

11/01/05

10/31/05

10/11/05

Another new upgrade for the Nik Mod 

10/09/05

10/06/05

09/20/05

09/13/05

0908/05

"What if" Art package by Cobra - check this thread for more information

09/04/05

The new CHS version is now available - now updated in 1.04

New version 4.03 of Andrew's Map Mod : Andrew's Map Mod v4.03

08/30/05

08/26/05

08/24/05

08/23/05

08/22/05

back from holiday ! ... and in my inbox I found :

08/13/05

Thanks to RogueUSMC, the Subchaser's Map Mod is now mirrored here : 

08/06/05

08/05/05

08/03/05  

08/02/05

08/01/05

07/29/05

07/27/05

07/26/05

07/25/05

All the CHS 1.02 files are now available - you can get them here

07/18/05

Back from holiday - Here are the news for today :

07/12/05

07/09/05

06/29/05

        With a sample here and here - and the readme here

06/28/05

Back from a few days without any Internet Access - and with some goodies in my mail inbox :

06/22/05

06/19/05

06/18/05

06/16/05

06/14/05

06/13/05

06/12/05

06/09/05

06/07/05

06/05/05

05/29/05

05/28/05

05/27/05

05/26/05

05/21/05

05/17/05

05/13/05

05/09/05

05/06/05

05/01/05

04/28/05

04/27/05

04/26/05

04/25/05

04/23/05

04/21/05

04/15/05

04/04/05

03/24/05

03/15/05

03/08/05

03/07/05

Today is a very sad day for the European IT industry and for the democracy in the EU : The EU Council Presidency today declared the software agreement (software patent agreement) of 18 May 2004 to have been adopted, in violation of the procedural rules and in spite of the evident lack of a qualified majority of member states and the requests of several states to reopen negotiations.

If you want any further information, please check this page or this one

03/06/05

03/02/05

02/18/05

02/11/05

02/07/05

02/03/05

02/01/05

Another Map Mod, this time by Subchaser - It is about 120 Mbytes so it has been split in 3 parts :

Samples are available here and here - with a readme here

PS : if you get the "corrupted part 1", you can also get the missing WINT11 file here

 

01/30/05

01/29/05

All Andrew's files can also be found here

01/25/05

By Andrew, a lot of new stuff today :

01/21/05

01/20/05

01/18/05

01/12/05

01/01/05

Happy new Year !!!!!

And with a lot of updates today !

12/29/04

If you want to help the victims of the Tsunami, this blog and this Wikipedia Tsunami article will give you a quite complete list of relief agencies.

12/23/04

12/20/04

12/18/04

12/15/04

12/14/04

12/13/04

12/12/04

12/09/04

12/05/04

12/04/04

12/02/04

12/01/04

11/30/04

11/27/04

11/24/04

11/23/04

11/20/04

11/19/04

11/17/04

11/16/04

11/15/04

 

11/11/04

11/08/04

11/07/04

11/06/04

11/05/04

11/04/04

11/03/04

10/30/04

10/29/04

10/25/04

10/21/04

10/19/04

10/15/04

10/10/04

10/07/04

10/06/04

10/05/04

10/04/04

10/03/04

10/01/04

09/29/04

09/27/04

09/26/04

09/25/04

09/24/04

09/23/04

09/22/04

09/20/04

09/18/04

When is Cobra going to stop ????? Another one of his wonderful sounds files  is now available

09/17/09

Still some new sounds files (readme enclosed) by Cobra :

09/16/04

Many new sound files by Cobra today (a readme is enclosed in each zip file) :

09/15/04

09/10/04

09/09/04

08/28/04

08/27/04

08/26/04

08/24/04

08/22/04

08/06/04

08/05/04

08/04/04

08/03/04

08/02/04

08/01/04

07/31/04

07/30/04

07/29/04

07/28/04 PM

07/28/04 AM

07/26/04

07/25/04

07/24/04

07/23/04

07/22/04

07/21/04

07/20/04

07/16/04

07/15/04

07/14/04

07/13/04

All these files are also available in the WITP files section

07/12/04

All these files are available in the WITP files section

07/08/04

07/05/04

07/04/04

07/04/04

07/03/04

07/0304

07/02/04

06/30/04

06/27/04

06/26/04

01/25/04

 

- All the 2003 News are available here

- All the 2002 News are available here
 

Amnesty International - Help us tell their stories

[Blue Ribbon Campaign icon]
Join the Blue Ribbon Online Free Speech Campaign!

Home