
WITP & WPO
Files
War in the
Pacific patches
- The 1.3
patch (including all
the former patches) is available
here
- The 1.4
patch is available
here - the 1.3 patch must already be installed
- The 1.5 patch
is available here
- The
1.6 patch is available here
WITP Tools
- WITP
import/export
utility (aka witpload) by Michael McFarland
:
This program
will export the scenario database files for a scenario number to
several CSV files - updated 01/12/06 - now in version 1.10 - and now UVload (export/import of the UV files)
- WITPchk by Michael McFarland
: WITP Checker perform an integrity check on a scenario database files
- more information in this thread
- updated 01/12/06 - now in version
1.25
- WITP briefing
by
11Bravo : a program that generates reports on a given
scenario for
a WITP player. I have included a set of these reports on
scenerio
15 version 1.21 as a beta test to get feedback from the community on
their usefulness and accuracy. Currently there are 15 reports
in
csv format but they are available as a formatted excel workbook (large)
or a access database (larger)
- WITP Tools
by BraveHome
: a compilation of useful tools (oriented towards the Japanese -- the
Allies need no help!). These are mainly modified versions of many other
tools posted on the site. There are some which require macros to be
active.
- WitpExcel
by Aawulf : a vey well
done database Editor (Simple Instructions are on a worksheet in the
workbook) - now
in version 4.2
- Jonesoft Generic Mod Enabler - this utility will help with installation of different planesides as well as a host of other art/mod files for the user. By Jonesoft. See readme in file.
War Plan
Orange Mod by TankerAce
War in the Mediterranean Mod (WITM) by Fremen
War in the Med Nikmod
Preliminary version of Fremen's WitM
1.2+ conversion to NikMod sets
Scenarios
Tanaka's
scenario
Tankerace's
scenario
- Allied Upgrade
OOB Graphic
Mod - v1.6 (works with WITP 1.6) by Tankerace
- It
is updated to take effect of the changes
present in the 1.3 patch. Also fixed (that must've escaped the 1.3
patch) is the cruiser HMAS Hobart is now listed correctly as a Perth
class cruiser. In addition, this includes a new scenario, Scenario 30
Campaign 42B. This is scenario 14 redone to take effect of the Allied
Upgrade OOB mod. To install, simply copy the Art and Scen folders to
your War in the Pacific Directory - new
version 1.6
Description
: This mod is
a complete USN (plus some RN and RAN) ship graphics mod. Also are
scenarios that take effect of the graphics. How the mod works is when
you refit a ship, if it is a major refit, the ship graphic changes. So,
for a Colorado class BB for instance, in the '42 refits you see the Aft
Cage mast cut down to a small tower and the turret catapaults removed.
If you procced with the last refit (a la the USS West Virginia 1944),
then the cage masts are removed, and a South Dakota like tower is
installed.
A few of the USN BBs (Nevada and Tennessee Classes) will be in their MS
21 camo as at Pearl Harbor. The entire hull and superstructure was
grey, but the amsts from funnel cap up were painted white.
In addition, on 90% of the USN ships, all final refits from '43 on put
the ships in MS 43 Camo scheme, which is a late war scheme of Blue from
the height of the stem on the side, and battleship grey on all
structures above. A Screenshot follows (this is from when the mod
premiered, back in July).
This mod
includes the following
scenarios :
- Scenario 27
Which is Scenario 15 "War
in the Pacific" Dec. 7 Start
- Scenario 28
Which is Scenario 13
Campaign 42A May 42 Start
- Scenario 29
Which is Scenario 16
Campaign 41B Dec. 8 Start
- Scenario 30
Which is Scenario 14
Campaign 42B Aug. 42 Start.
Lemurs
Scenario
- Scenario 15 -
modified
- modified by Michael
Johnson (aka Lemurs)
- Here is Michael's description "this
scenario is purely historical, it just fixes many errors on aircraft
performance, ship characteristics, aircraft upgrade paths, etc. Also,
many SoPac bases are now less developed at game start
- This is a
new version (01/01/05) compatible with the 1.4 WITP patch
-
New
upgrade dates and
paths for Imperial Japanese planes in the Lemurs v4 scenario
-
by Worr
Nikademus
Scenario
- Nik
Mod (Scenario
20) by
Nikademus
- 7 Dec 1941 - 31 Mar 1946 : The grand campaign,
covering the entire War in the Pacific from the start of the attack on
Pearl Harbor up to March 31, 1946. This
is a modififed campaign with substantial changes to the air and ASW
model. Please see the FAQ for complete details.
- now
in version 9.2 & 9.0b (June 2007)
- Version 9.2
- Version 9.2 Experimental
Just
check the FAQ file enclosed in each zip file for a comprehensive list
of all the changes. The main differences between the 9.2 and the 9.2b
versions are the major change to
Japanese aircraft industry included in the 9.2 version (and removed in the 9.0b and the 9.2b).
Feinder
Scenario
Big B Scenario
- Plane art updates for B Mod ver1.4
These are plane art updates for B-Mod 1.4 by Cathartes.
When the appropriate game date arrives, Allied Aircraft art
may be changed by substituting these files.
Big B thought it might it may be a good idea to have a
short scenario to let players see how his mod works in combat, so he
re-created the Coral Sea Battle scenario (and added what he found was
missing) for both Stock Map (scen 195) and the Andrew Brown Map (scen
194).
with the design notes
file for these scenarios
Scenario v1.4
Paul & Ross
Scenario
- Modded scen. #4
- This
scenario is a modification to WITP scenario #4 and will go into the #30
slot of your scenario directory as "South Pacific-alt". The new
scenario is designed for play balance to give the Allies a better
chance. The game is extended an additional four months with the
corresponding additions to the OOB for both sides. Some minor
modification were made to the map as well. Now both Ndeni and Irau can
be built up to level 4 airbases. This allows Allied medium bombers to
operate out of these bases and gives the Allies potential bases to
support an invasion of Lunga. For the Japanese, production of Tony,
Nick and Oscar II fighters is added, and there are a few minor tweaks
to Allied production as well. In addition, ASW capabilities for both
sides have been toned down. It now should be a rare event for Japanese
surface vessels to sink an Allied sub and a bit more difficult for
Allied ships as well.
Fans
of Uncommon Valor should enjoy this scenario. It offers a fun mid sized
scenario for those who don't want to embark of a full campaign of WITP.
Scenario
modded by Ross Sutton
and Paul Lappin
Ben Schmidt Guadalcanal Scenario
-
Modded Scenario n°5 (using the slot n°80)- now version 4.0 (October 2007) Ben have spent a month doing
extensive research, both from online at the Dictionary of American Naval
Fighting Ships website, as well as the book "U.S. Naval Operations In World War
Two - Guadalcanal" by Samuel Elliot Morrison - and have discovered that
literally dozens of ships that should be present in this scenario are not (such
as the repair ship Vestal, several Destroyer Tenders and Submarine Tenders and
three PT Boat Tenders) - and also that literally dozens of ships that should not
be present....are :( In additiion, RAAF No.6 and No.32 Squadrons (Lockheed
Hudson patrol bombers based at Port Moresby) were *missing* from the scenario!
As far as he can tell, all missing ships have been added at the appropriate time
that they arrived, all incorrect ships have been removed, and all ship stats
have been corrected to a reasonable degree of accuracy.
The Latest revision includes : Australian 30 Squadron
changed to Beaufighter Mk.Ic (plane has been added) with correct armament,
corrected stats on Japanese and Allied warships, U.S. 43rd Infantry Divison
arrives at the correct time, small seaplane tender Mackinac added (it was
inexplicably missing from the scenario!), plus literally hundreds of other
corrections to ships, ground forces, air groups, etc.....enjoy! :D
- Correction of Beaufighter rear machine guns once
again (Vickers "K" was not correct on Aussie Mk.VIc, X, and 21 Beaus - Browning
0.303 is)
- Addition of the Australian destroyer Vendetta,
which was available starting in 1943 after conversion to an A/A and A/S escort
ship.
- A "What if" for head-to-head players. Or VS the
computer, if either decides to ignore Guadalcanal and send heavy units to
threaten Australia. The battleship Warspite, with escorts Emerald, Nizam,
Nestor, and Hotspur, which were based at Colombo at the time and COULD have
sortied if there was a major crisis in the SWPAC.
-
In
short, you now (correctly) have a large number of weakly armed (but very
courageously crewed!) small Dutch motor freight and passenger ships at Brisbane,
which carried out the resupply of Port Moresby and Gili Gili, mostly unescorted
- and several were sunk in the process. You also have (correctly) far fewer
replacements in the Solomons theater, as many heavy cruisers and auxillaries
were comitted to the Aleutian Campaign at the time. It is a .RAR file - all attatchments go into the SCEN
folder, and it is Scenario 80 - compatible with the last WITP patch
Version 3 read-me
- Corrections of armament on the Japanese
Transport/AMC Kinryu Maru
- Corrections of the stats of many Japanese
warships
- Made Mutsuki class DD's into APD's, but still
armed with one triple bank of 24in torpedoes - as per the book "Destroyers of
World War Two" by M.J. Whitley.
- Tinkered with Japanese naval gun stats -
penetration and effect are same as always, but increased the Accuracy of many
types - after all, the accuracy of a 20mm Oerlikon is 65, so why is the accuracy
of a similarly-equipped Japanese 25mm mount 31? Increased this to 60...and many
more changes along this line - Japanese AA will no longer be inaccurately
pathetically ineffective - but still nowhere as good as American A/A
outfits
Version 4 read-me
making Rekata
Bay "allied" so that the AVP Mackinac can set up home there along with elements
of VP-23 on August 7th-8th as it did historically, correcting some minor
armament facing errors with certain warships, and adding the APc's (small
coastal transports) and Tulagi Supply Squadron - which abstractly represents a
number of small craft and native boats commandeered to transfer supplies between
Guadalcanal and Tulagi. Remember, historically, the APc's did not begin
operations around Guadalcanal/Tulagi until November 1942, but they had to be
added at the beginning because they will not "arrive" later on like with
warships. Same goes for the PT boats. So to be accurate, do not use the first of
the APc's until mid-November, and the first four PT boats became operational at
Tulagi on October 12th.
Coral Sea Ambush Scenario by Spence
Spence has modified the Stock Coral Sea Scenario (#3)
postulating that for one reason or another the Japanese do not begin their
attempt to capture Port Moresby by sea for approxiamately 1 week after their
original May 1 start and TF 16 with Enterprise and Hornet (which were dispatched
to the So Pac) arrive in the vicinity as the attempt begins.
Scenario 198: Coral Sea Ambush
(maybe)
Played on Stock Map
Japanese Reinforcements (doesn't really make a
difference)
Allied Reinforcements (should be set to +/-15 or
+/-60; fixed arrival of TF16 {2CV, 3CA,CL and 8DD} is 420507)
Game lasts 20 turns
Probably not suitable for play against Japanese
AI. Decent challenge against Allied AI. Probably most
interesting as PBEM or HtH.
Coral Sea Ambush Scenario
WPO Scenarios
- "The Cautionaries" a WPO Scenario by jwilkerson - May 1922 through Nov 1923
During the
period from 1921 to 1922 the WPO plan was modified to focus on
logistical considerations. Thus this new plan included the
concepts of establishing succcessive bases as a part of the advance
across the Pacific. The first base would be in the Marshalls (
Eniwetok ), the second base would be in the Carolines ( Truk ).
Then the advance to the Philippines would proceed from there - now in version 1.5
This scenario is loosely based on the work of Hector Bywater, the Great
Pacific War 1931. Major differences are that the war takes place in
1926 to 1930 and the Washington Naval talks failed. This means fewer
carriers, more Dreadnaughts and Battlecruisers. I basically used
Bywater to help setup the situation in Manchuria and China and
redistributed the supply and fuel production. The Scenario Notes has a
pretty comprehensive list of the changes.
Maps (for WITP & WPO)
- New
Map
by Myros : This
is for the map view with no
hex visible, map view with hex on will be normal. Basically made the
shallows a bit lighter and got rid of the bevel effect that is round
all land
(last
updated - 07/28/04)
- Two new large
WITP planning maps by Carniflex : a blank one
and
a map
with
resources/oil/shipyards, ... (last updated - 07/21/04
with a legend)
- Retreated maps by Cobra -
with a sample here
- available either
- As jpeg files that will
need to be converted in bmp
- As a very
big
bmp file (60 Mbytes)- just unzip it in the right directory
and
that's all !
- Map
mod by Kid -
Map Mod for players
who want more info
on the map and a larger font - a sample is available here
- Map
Mod by Greg - with a sample here
- Oleg's
Map Mod
Andrew's Map Mod
Subchaser's Map Mod v2.1
With a sample
here
and
here - and
the
readme
here
Subvchaser's Map Mod Mirror provided by Lee
WPO Map
AB MAP conversion for WPO by Pavel
RocketMan Map Mod
- A new icon Mod - with a readme - and a sample
- A
new map mod - these map mods add text to the stock WitP map with hexes
showing the manpower, heavy industry, resources, oil and repair
shipyards for each hex. This mod does not include the map without hexes
- readme available

OOB
Miscelleanous
- Japanese planes
upgrade
path
: by DoomedMantis (last updated - 07/04/04)
- Allied
Planes upgrade
path by Beezle (last updated - 07/29/04)
- Allied planes
upgrade path by Nessaja (last updated -
07/28/04)
- WITP Monitor by
John
McDonnel : The attached utility monitors the
WITP save directory and saves operations/combat/sigint reports in an
archive directory (it's currently hardcoded to be directly below the
save directory). It appends the relevant date to each report. It is
useful if you are playing against the AI - not much use for people with
multiple PBEM games (last
updated - 07/26/04)
- Allied
& Japanese
Resources
by
AdmiralLaurent - a very useful Excel + Word file with
Manpower,
Oil, Heavy industry ... for each Allied & Japanese Base
(updated 07/20/04
with the V3
version)
- List of the
Japanese buildable ships by AdmiralLaurent
- another
useful Excel file for the Japanese player trying to optimize the
Japanese shipbuilding (last updated - 07/18/04)
-
Economic Flowchart
by Toro -
print this jpeg and learn the WITP economics ! (last updated
-
07/27/04)
- ETA to
date converter by Pry - a
simple little utility, player puts in the
current game date then adds the ETA of an arriving unit and it
displays the Calendar date the unit will appear (last updated
-
07/28/04)
-
Production Calculator
by Pry - This is a very complex spreadsheet I
designed to help
me understand the actual effects of oil and resources and
heavy
industry on the production of fuel and supply at any given base. This
is some what dated I made this back in January 2004 and there
were
some changes made to production and the number of resources at
bases and a few were moved and a few new ones added afterwards that are
not reflected in this (last updated - 07/28/04)
- Base Distance calculator
by Sonny - it is a
.NET program so you need to have the Dotnetfx.exe installed on your
machine. This is a free download from Microsoft (last updated -
08/26/04)
-
Allied
ships data
by Desron 23 - This
spreadsheet contains a comprehensive list of all Allied Ship Classes in
the database, (including ships not actually in the game). I
made
the sheet as a quick reference so that I would be able to see the
capabilities of each ship class at a glance and to see what the exact
effect of each upgrade would be. The spreadsheet is based on Witp
v1.21. The spreadsheet includes upgrade dates and all the data for each
upgrade. Included for each class (and upgrade) is: speed, maneuver,
durability, endurance, fuel, cargo and a/c capacity, armor, AA value,
ASW, guns, torpedo tubes and any special features (mine capacity,
seaplane support). (last
updated - 08/24/04)
- Supply spoilage chart
by Desron
23 (last
updated - 08/24/04)
- WITP
Missing planes by
Robert
Hohlt -
a very useful Excel file if you want to create (or mod) a late war
scenario (updated 08/24/04)
-
Japanese
aircraft production
by Gunnar - the
ultimate spreadsheet for trying to
optimize the Japanese aircraft production (updated 08/28/04)
- WITP Aircraft by
SaintEx - includes air-to-air ratings, and some nice sorting
features in Excel (updated 09/09/04)
- WITP Scenario 15 ships,
planes &
classes by Martinezf - 3 really
wonderful pdf files
with a lot of data on US & Allied planes & ships
- Allied & IJ
upgrade path
& arrival dates by JC Jordan - broken down
by country
(Allied) & service (IJ) - Simple files for those that just want
something simple to use as quick reference - also available as an
Excel
file (thanks to BraveHome)
-
IJN
ships
construction spreadsheet by Irrelevant
- It's a
two-sheet excel workbook. The first sheet is a detailed calculation for
the day-by-day standard construction cost. It should be
self-explanatory if you read the comments by rolling the cursor over
the red flags. The second sheet is for modeling cancellations and
accelerations
-
IJN
Merchant ships construction spreadsheet by Irrelevant
-
It's a two-sheet excel workbook. The first sheet is a detailed
calculation for the day-by-day standard construction cost. It should be
self-explanatory if you read the comments by rolling the cursor over
the red flags. The second sheet is for modeling cancellations and
accelerations
- Japanese ship
production
spreadsheet by Cap_and_Gown
- This is a modification of the spreadsheet created by Irrelevant. The zip
file also
includes a picture explaining how to use the spreadsheet - updated
07/18/05
- WitP
Transport load
out worksheet by Sgtswanson - this
is an Excel Spreadsheet
set up for calculating how many transports would be needed to load a
certain type of unit. The sheet is broken down into
Allies/Japs. And then each of the different types of
AK/AP/LST/APD. Comes with directions and a sample pic of
where to
find the info
- Leo's
WitP Scen#015 Leaders - Japanese & Leo's
WitP Scen#015 Leaders - Allies by Apollo11
(aka Leo). Those spreadsheet differs from all currently available ones
because
they give, for the first time, the view where and what leaders are
actually commanding at the start of the scenario and some simple
filters were created in order to quickly find what you are looking for!
This is very useful if you knew that some leader is good but you were
not able to find it because he was already assigned to some unit/ship
(and you didn't know which one)... - updated
to v1.1
- Mike Solly's spreadsheet
for tracking oil and resources for the Japanese player - with the documentation here
. It's set up for Andrew
Brown's scenario 115 using his map version 3b
Scout1 Tools
Art
- The
WITP icon
mod by Von
Murrin : this file includes a read-me - click here
to see
a sample (last updated 07/03/04)
- New Allied
ships art - Volume 1
- by
Tankerace - Nevada class BB,
Colorado class BB,
Tennessee class BB, Queen Elizabeth class BB, Dorsey class DMS, Robert
H. Smith class DM & Cleveland class CL (last updated
- 07/12/04)
- New
Allied Ships art - Volume 2 by Tankerace
- New York
Class BB, Arkansas Class BB, New Mexico Class BB, Indiana Class BB,
South Dakota Class BB, Iowa Class BB, King George V Class BB, Royal
Sovereign Class BB, Richlieu Class BB, Renown Class BC, Alaska Class
CB, Benson Class DD, Manley Class APD, Crosley Class APD (EDIT:
Now a modified DE), S Class Sub & Buckley Class DD (last
updated -
07/14/04)
- New
art for the Allied Combat Summary by Wayne
Cassell :
Without MacArthur picture ! (last updated - 07/12/04)
- New
Japanese ship graphics
and planeside graphics
by Tenzan
- For the IJN ships : extract
them in your "War
In The Pacific/ART/JapShip_Back" folder - For the planesides : extract
them in your "War In The Pacific/ART/" folder (last updated -
07/13/04)
- New
art for the Japanese Combat Summary by Wayne
Cassell :
With Yamamoto ! (last updated - 07/13/04)
- New cloud graphics
by Myros
- with a sample
here :
this file includes a read-me - (you need
WinRar in order to extract the files) - last
updated -
07/24/04 - now
also available
as a Zip
file
- New
US ships icons by
Myros (including the Von Murrin's US
Flag Mod) with a sample
here : this file
includes a read-me (last updated - 07/25/04)
- New
Japanese planeside artwork
by Subchaser with a preview here
: Just
download the bmp version and copy it in the "WITP/ART" foler and backup
the original file before ! - (last updated 07/25/04)
- New Japanese ships icons
by
Myros with a sample here :
this file includes a read-me (last updated -
07/28/04)
- Map Icons by
Cobra
- complete set of new map icons (ships), new colors for
each
nation and new shapes (last updated - 08/24/04)
-
Mapicons
series 2 v2.03
by Cobra (last
updated 09/10/04)
-
Hospital
ships
icon v.203 by
Cobra (last
updated 09/25/04)
- Replacement art
(with Allied Bombers) for the bottom progress bars LA09 and LJ09
(by
Cobra)
- Another
version of the bottom progress bars (with A6M
zero) by Cobra
- Menu Screen Art
by
Cobra - Load save game screen, save game
screen
and start game screen
- Japanese ships
transfert art
by Cobra
- Naval
combat
screen by Cobra
- Naval air
combat
screen by Cobra
- Allied
ships transfert art by Cobra
- Retinted
Allied ships
transfert art by Cobra
- A & J
mission screen by
Cobra
- American air
bombardment
screen by Cobra
- Japanese air
bombardment
screen by Cobra
- Sub Combat
screen by Cobra
- Mapicons
for color Blind by Cobra
- Allied
& Japanese
Intelligence
screen by Cobra
- Allied
Ground
Combat Screen by Cobra
- Japanese
Ground
Combat Screen by Cobra
- Series
2 - Air & Naval Art
-
Part
A - better
version of A_AirBombardment.bmp
-
Part
B - better
version of J_AirBombardment.bmp
-
Part
C - better
version of NavalAirCombat_512.bmp
-
Part
D - better
version of AirCombat_512.bmp
-
Part
E - better version of EscortCombat_512.bmp
-
Part
F - better version of NavalCombat_512.bmp
-
Part
G - better
version of SubCombat_512.bmp
- Mapicons for color
blind
series 2.04cb by Cobra - these
are based on the version
2.03 but bases are now maps again
- A
set of WITP planes icons by Kmarlow1
- click here
for a sample of the Allied
icons and here
for a
sample of the Japanese icons
- Another set of
Allied WITP
planes icons by Redmarkus - click here
for a sample
- Updated Alliedplaneside
by JC
Jordan - This is a compilation of JC Jordan's
work using
Tenzan's planeside as a basis along with some others who maybe
placed an individual plane on the board
- Japanese Plane side art
by Subchaser - updated version of Japanese
plane side file, some planes were reworked and overall color pattern
was tone down a bit and… of course… planes have
propellers now
- "Mission" art Mod
by Subchaser
with a preview here
- Subchaser did this mod cause he thinks that original mission pics are
a little bit `static`, if you remove the text it’s hard to
say
what is
what… not a big deal of course… new pics
visualize
different tasks
better, in his opinion…
- Ground Unit Art
by Cobra
- with a sample here
- Allied Shipside
Art
by Cobra - new ShipSide_Transp art now with bow
wave - wake -
smoke from stacks and in some cases firing broadsides includes original
and Tankeraces 1.3 update
- Japanese
Shipside
Art by Cobra - new
ShipSide_Transp art now with bow
wave - wake - smoke from stacks and in some cases firing broadsides
includes original and Tankeraces 1.3 update
- Allied
Subs Shipside art by Cobra
- New 3D Concept
ShipSide Transp art - Volume 1 by Cobra -
check this thread
for more information
- New
3D Concept ShipSide Transp art - Volume 2 by Cobra
- New 3D
Concept
ShipSide Transp art - Volume 3 by Cobra
- New 3D
Concept ShipSide
Transp art - Volume 4 by Cobra
- New 3D Concept
ShipSide Transp
art - Volume 5 by Cobra - 5 Allied - 15 Japanese + all
subs completed to date with
wakes removed
- New 3D
Concept
ShipSide Transp art - Volume 6 by Cobra
- 25 new
ships : 13 Allied & 12 Japanese
- New 3D
Concept
ShipSide Transp art - Volume 7 by Cobra
- 32 new
ships + fix for CVE wake no longer retreating wrong direction
- New 3D Concept
ShipSide Transp art - Volume 8 by Cobra
- 40 new
ships : 28 Allied + 12 Japanese - includes a couple of fixes to
previous releases
- New 3D Concept
ShipSide Transp art - Volume 9 by Cobra
- 12
Japanese and 13
Allied capital ships
- New 3D Concept
ShipSide Transp art - Volume 10 by
Cobra - 15 new
allied ships + 2 Pink fixes
- New 3D
Concept
ShipSide Transp art - Volume 11 by
Cobra - ship
sides Allied landing craft done
- New 3D Concept
ShipSide Transp art - Volume 12 by
Cobra - 5 Allied
ships & 15 Japanese ships
- New 3D Concept
ShipSide Transp art - Volume 13 by
Cobra - 21 Allied
& 3 Japanese ships
- New 3D Concept
ShipSide Transp art - Volume 14 by
Cobra - 19 Allied
& 40 Japanese ships
- Naval
Action
Screen for the 3D ships by Cobra
- Master
Volume 1 3D ships by Cobra :
containg all (251) ships
completed as of 20th dec 04 (vol 1 to volume 12) includes all fixes and
replacements
- New OpenLoad_Screen for Japanese Players by Cobra
- 5 new OpenLoad Screens
by JC
Jordan
- An OpenLoad
screen by Matto
with a preview
here
- Camo
Schemes for 1.3
OOB Mod by Tankerace - Camo pack
Tankerace
did for the CHS. While it was primarily intended for that, this version
can fit over the 1.3 OOB mod
- By Wayne
Cassel : 2 bookmarks
for
fans who might be reading John Lunstrom's books "The
First Team" and "The
First Team and the Guadalcanal Campaign". He likes
to use
Japanese nomenclature in his text and I found it annoying having to
switch to the front so Wayne made 2 different bookmarks : the one on
the left is single-sided and the one on the right can be folded over
and glued to make a double sided bookmark.
- Japanese
ship graphics by Fantas
: I found those ship
graphics that came with WITP a dismal way to make a better immersion in
the game. That way i spend a weekend finding images of Japanese ships
(the only side i tentatively played) and editing them in MS paint :)
it´s an unfinished work but since i lack time to finish it i
think it's a good
Notes and caveats:
- In some(most) of the ships the side size of image
hides the
speed/range/mvr/aa values data it don't bothers me much but may do
upset some people
- the new graphics came from photos and
artistic
drawings of kits, the graphic diference between them may upset some,
not me;
- Sanyo Maru class didnt exist "per se" it was a one
of many
AK converted to AV; image i put is of a kit of Natoro AV class since i
did'nt find Sanuki or Sanyo image.
- Keijo Maru Class seems to only exist in
imagination of WITP
guys, my data refers only a freighter converted for gunboat duties and
not a whole class; the image is from a PC with mainly same
characteristics
- Tachibana
DD have
same graphic of Matsu DD class
- A new
groundunit.bmp
file by Redmarkus
: get it here
or see a preview
here
- Set of Alternative
Report Panels by stwa
- with the
readme available
here
- Tofke Photo Mod
by Tofke -
new Japanese & Allied ship graphics based on real
photos - now
in v1.12 (january 2008)
- US and Allied APs and AKs by JWE -
zipped .bmp file that contains Allied US AP/APA ship graphics :
- New ship art by Gary (to be used for a mod) :
- Gary Childress' files
- Dario's new mission arts
- JWE Arts
- US Navy Planes art by TOMLABEL - with a preview here
- RAAF, RNZAF, RAAF planes art by Dixie :

- USA planes art by Dixie - with a few samples
+
- Allied Planeside by Dixie
- Allied & Japanese Ground Combat Screens by Dario
- Variety Art Pack by Gary Childress : this compilation includes all the art done so
far by Gary Childress - including some recent images - into a single zip file. This includes
ships, planes, menu screens, and icons. Plus he threw in a plane side file
with his favorite plane sides done by Subchaser for posterity.
- New ship arts by Dixie
- Allied Planes sides by Cathartes - v1.1 - with a readme enclosed in each file
- USN DD art by Brian - with a sample here
- IJN DD art by Brian - unzip (or extract) the Ship Back file into the
WitP\ ART\JapShip_Back Folder, and the Shil file into the WitP\
ART\JapShipShils_Transp folder.
- JWE's CHS(J) Mod and Art - JWE
has finished his ship and class mod for CHS and has a whole pile of art
that goes with it. Unfortunately, it will not work with CHS 2.08,
unless the art is renumbered. However, it may be useful to the modders.
Sound
- Mod sound
by Cobra (each file
is about 2.5 Mbytes) : a readme is enclosed !
- Ground bombardment
sound
by Cobra - a readme is enclosed
- Howitzer sound
by Cobra - a readme is enclosed
- Beach
landing + some more sounds by Cobra -
a readme is
enclosed
- Save
game aweigh sfx and sub under attack sound by Cobra
- a
readme is enclosed
- Level bomber
sounds
by Cobra - readme enclosed
- Bombs dropping
sound by Cobra - readme
enclosed
- Large
naval
guns sounds by Cobra - readme
enclosed
-
Mayday sound (ships now
send mayday distress call before sinking) by Cobra
- Enhanced
beach landing by Cobra
- Load/save
game SFX by Cobra
(as your
save game loads you will hear the following Anthem)
- (sounds 1015)
- New
Mustang SFX
(sounds 1152 &
1170) -
by
Cobra
- 1080.sfx
replacing the "send main body" sfx - by Cobra
- 1081.sfx
replacing the "carriers sighted" sfx - by Cobra
- the aircraft
crash file - 1160,1161,1162,1163.sfx replace
aircraft shoot
down and crash sounds - by Cobra
-
1080.sfx
(airsearch) - actual sound of a Texan - by
Cobra
- 1157,1158,1159.sfx
- aircraft shot down and crash - by Cobra
- Naval
bombardment (1115)
sfx by Cobra (also background for land attacks)
-
Dive
bomber (1218
& 1291) sfx by Cobra - dive bomber strafs
while diving
- Various
background Aircraft sounds SFX
(1091,1094,1173,1219,1086,1200)
by Cobra - actual aircraft sounds : P38, P51, P47,
B24,
Spitfire, Dive Bomber
- Victory
at Sea SFX by Cobra
- note : because of size of original MP3 files
all these had to be re-sampled to 8bit stereo to obtain a reasonable
transmission size
eg VAs mp3 5meg
converted to
35meg as a untreated waqv file
- Cobra
Mod Excel sheet - by
Cobra -
reviewing all original sound
SFX files and mods by Cobra
-
see attached doc file for how to install and use
- Sounds 1015 & 1701 by m10bob - Allied "victory
cheer" & Traditional, (old) Japanese "Koto"
Save
Files
The goal of these "save files" is to provide called "standard save files" of the first turn preparation, allowing the players to save many hours during their first turn.
Andrew's Mod :

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